How to Dual Wield in Totally Accurate Battlegrounds
this guide will be a stats + picture list of all the secret weapons/items i can find
secret handguns / onehanders
lets start off with a rare one:
The hand gun
now i was lucky enough to get a damage analyser and get a head shot and body shot.
damage 150%-body 300%- head
it uses small ammo and has 7 ammo in a clip
it is very bad at anything other then close range due to its drop / spread?
but is very high damage
also goes "pew" for the shot sounds
another rare one: (2 handed but technically a handgun)
"revolver" (ING has no "")
it is just a revolver that is 2 handed but will shoot you instead
6 ammo per cylinder
normal ammo
does 15 self damage
i almost died to that gun
another rare gun that i don't have pictures for
real gun
does 0 damage, fires a comical "bang!" flag when shot
all other stats / looks are the same
all liberating weapons
i don't have pictures or have had them all so a sum of most is
they have small american flags in the model
they can be duel wielded
they spawn in pairs? (not sure on this one)
and they are locked to full auto
as far as i know there are liberating NEEDs updating i have found more info on what lib weps are in the game
– miniguns
– AA-12s
–
–
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a uncommon one next up
(this guy was nice enough to let me take ss of his secret weps. thanks to whoever you were!)
the hardballer (s?)
uses small ammo
the hardballers are 2 silenced (forgot the name of the 7 shot clip pistol) s
they come silenced and spawn in pairs
that is about it for the hardballers
a common/uncommon one up next
handcannon
the handcannon is a small handheld cannon
it uses musket balls
im pretty sure this is just a flintlock reskin
summed up in 2 words: flintlock reskin
Spells
lets start off with a great utilliy
healing Aura
does no damage (duh)
cooldown: 10 seconds
notes/abilitys
on use a healing aura that lasts about 1 or so seconds forms around you heal EVERYONE in range friend or foe. (heals you as well) its perfect for healing teammates and pulling teammates up from downed faster and its one handed to boot! put a double barrel on this if you find one
on to the next spell! its useful but risky
The track spell
no damage
1. sec cooldown
fires a projectile that will float over to the nearest enemy and then burst into pretty yellow light
pair with a scope to see where its going without following
useful when running to get to the circle to know if you need to speed up or slow down to avoid combat
now with a versatile spell
(insert pictures here)
the teleport spell (my personal fav)
no damage
1. second cooldown
when fired will spawn a arcing blue ball that will teleport you exactly where it lands
notes/tips: LOOK BEFORE YOU LEAP!! you might think its a good idea to teleport in tight areas willy nilly but you never know if there is a full squad waiting for you. excellent fire and forget type spell if you are in combat and know where the enemy's are. pair with a jarls axe or katana to surprise attack a squad. works as a escape tool and a mobility tool. pairs almost as well with a shotgun (blunderbuss recommended)
now with a spell perfect for tallwork
GUST
no damage (mental damage if used off to shove of tallwork)
cooldown 10 sec? (most likely)
on use summons a gust of wind that goes out quite far but has less knockback the farther it is
(it can knock your teammates too so watch out)
notes/tips if you have found this on tall work you will become the most feared thing around
blowing enemys to their doom (not really but you wont hear from em for a while) like a angry nimbus
tips: knocking enemys away from the group to kill. getting melee fanatics (most likely me) away from you. avoiding a shotgun blast to the face by """softly""" sending them to brazil moving them away. if you are feeling evil and near area 64 you could try shoving people into the brazil hole (satan would shed a tear) but it could be tricky
now a spell i almost never use!
summon rock
damage: im not sure but it will probably kill anyone under it
cooldown 10 seconds
on use summons a rock over where you aim (has a maximum range so no rock sniping) that hovers for about a second before crashing down below, destroying anyone under it
tips/notes honestly i got nothing for this maybe using this for suppression and pressuring enemys
one tip i do have tho
this summons it above you and will kill you faster than you can say "this spell rocks!". (credit to AdamzWorld for the following tip)
you can also use the rock as cover in firefights as long as you aim it well!
comment any spells i missed SHOCKWAVE AND SPEED ARE IN THE SHOOTING RANGE SO IM NOT GONNA PUT THEM HERE
grenades / attachments
starting off with more of a joke then a useful item
BIG healing grenade
this grenade looks normal at a distance
untill you get close and see how huge it is
this grenade is a absolute monster at healing
with 50HP healed per tick spent inside of the range
it lasts a normal amount but
its range is MASSIVE covering the ENTIRE snow castle when thrown with space to spare
(i threw it about in the middle)
tips: i think one of the only uses of this would be to throw down to keep a downed player from dying so you can reach them in time. because any other use would just cause a stalemate in the fight unless used in sniper battles
now with a feared (rightfully so!) item
THE ORBITAL GRENADE
when thrown down red and whitish triangles form around a large area. a sign to run in the other direction. (unless you like being well done) anyone who has not ran at least to the edge of the blast will be most likely downed instantly and launched around. anyone on the edge will take hefty damage and get knocked around but survive.
TL;DR RUN OR DIE
tips/notes: despite its terrifying damage potential its more useful as a tool to flush enemys out of positions, if you are co-ordinatied enough you can shoot them or slow them with ice blessings to make them unable to make it out of range, causing them to perish, personally i have had more bad then good come out of this grenade. i use it as a last resort
next up
uuugh not this one… oh well
the 0.5 scope
the 0.5 scope is a useless scope that when used to ADS… makes you feel sea sick,.. to say the least
but for real this is a JOKE item with no practical usage
unless you are a masochist.
tips: dont pick this up
now up with a self explanatory item
the accuracy barrel
well. it kinda says it all in the title but since i gotta explain for the sake of consistency
it reduces the spread of the weapon you equip it on
to do list (help in the comments and/or message me info!)
Add pictures for
]handcannon
hardballer
real gun
liberating stuff
find out
how many liberating weps are in the game
what types of tazer items are there
add
[spells (might be missing a few IDK)
snipers/dmrs
rifles
SMGS
machine guns
melee
shields
shottys
grenades/addons
known but not written
auto AWP
burstgun (have ss so high prio)
beam ar
beam sniper
double shot
flying blunderbuss
tazer sniper? or was it a rifle
tazer shotgun
Water gun
Mega gun
Gangsta mac
Possibly a transcendence orb
0.5 scope (have ss so high prio)
Periscope barrel / scope
The promise
orbital/orbital tazer
(Might be forgetting things)
heard of / know little of (or heard / seen in game on another player)
mossberg 500
triple ballistic sheilds
tazer: splinter grenade, cage grenade, minigun
remember to criticize and help me improve my writing / grammar
Does this guy have a transcendence orb?
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How to Dual Wield in Totally Accurate Battlegrounds
Source: https://steamlists.com/totally-accurate-battlegrounds-guide-to-secret-weapons/